MERC MALE SKIN ART
Explore UT2003 CD3, find skin art and copy it over to your UT2003 directory if you havn't already.... explore it fully, There is a texture name MercMaleAHeadC, it looks a bit like the old brock from UT, i've used it for my aristocrat, also theres the old Lauren from UT for MercFemale, it requires some manipulation though as the fringe is too long, it covers half the face :S
SKELETONS
I lost count of the amount of times i screamed for a Skeleton model for UT, as you can figure i was pretty happy when i discovered the Skeleton corpse in UT2003 was fully animated, a quick system file was knocked up and in the game it went, to add it in the game paste the text below into 1 LINE into a system file, below public:
Player=(DefaultName="Skeleton",
Species=XGame.SPECIES_Night,
Mesh=HumanMaleA.SkeletonMale,
BodySkin=PlayerSkins.Human_Skeleton,
FaceSkin=PlayerSkins.Human_Skeleton,
Portrait=PlayerPictures.Default,
Text=XPlayers.Default,
Sex=Male,
Ragdoll=Male)
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BORROWED SKINNING
Golden Rule: EXPLORE!
I took the MercMaleCBody (brock) and wrapped it round Arclite, it looks good from the front, but the back looked a little wierd.... try wrapping other textures round models and see what you get, sometimes the results are good! on the original UT, i wrapped the Gold Warboss around XanII and the finished product was breathtaking!
FX TEXTURES
To use water textures, ya source texture has to be 256x256 or it wont read it 4 sum unknown reason....
Wrapping fire textures around skin textures requires an alpha channnel or your skin is totally black :S
Wrapping a particle texture around a skin IS NOT RECOMMENDED....
To create a fluid\water texture you need to disable the camera view (click the capital F) and enable editing view (click the checkered square), then edit 2 ur content :P
ANIMATING TEXTURES
TO DO ANIMATING TEXTURES, COLLECT THE TEXTURES YOU WANT TO ANIMATE, AND IMPORT THEM PLACING EACH ONE IN SERIS, WITH THE SUFFIX A_# (WHERE # = THE FRAME NUMBER OF THE ANIMATION) AND THE TEXTURES WILL LINK TOGETHER TO FORM A ANIMATION! FOR THE BEST FRAMERATE I SUGGEST ABOUT 10.4,BUT IT DEPENDS SOLELY ON YOUR ANIMATION.
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